Personal Media work
hyper-realistic digital human
These are my personal facial expressions captured using FaceGood's facial motion capture facility.
Firstly, I captured my own facial expressions using FaceGood,
then trained it into a dataset in MAYA for multiple characters' facial expressions.
Finally, I retargeted it to Metahuman and completed the final rendering in UE5.
This is a hyper-realistic digital human that I personally created.
I reconstructed the model of the character in Reality Capture by taking photos and obtaining texture maps.
Then, I used Metahuman in UE5 to rebuild real-life characters.
Dessert
This work was personally completed by me from modeling to rendering entirely in Blender.
I used Blender's Cycles renderer for offline rendering.
A Skull in Forest
This work first involved creating the white model and modeling in Blender,
then completing the texture production in Substance Painter,
and finally rendering in UE5